Computing
Our vision for computing
At St. Peter’s, we endeavour to nurture and inspire every child’s creativity within the technological world through providing experiences that enhance each child’s confidence and ability to explore what technology has to offer in our everyday lives.
Life in all fullness through computing
Through information technology experiences, we seek to enable a ‘life in all its fullness’ curriculum by supporting our children to acquire a strong knowledge in E-safety, including keeping themselves and others safe online. Rooted in a safe environment, we strive to nurture curiosity and interest in multiple technologies - providing the space for children to master their use of the World Wide Web. In turn, we hope to inspire enjoyment and respect for computing as a subject as well as its presence in our everyday lives.
Computing lessons allow our children to test and refine their ideas, while enabling cross curricular progression and opportunities. Planned learning opportunities within computing and across the wider curriculum enable children to apply their information technology knowledge and understanding across a range of applications. Through such experiences, children develop skills to create digital artefacts from a wide range of applications, including:
- Word Processing
- Desktop Publishing
- Presentation Media
- Stop Motion Animation
- Podcasts/Audio
- Photo Editing
The national curriculum for computing aims to ensure that all pupils:
- can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
- can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
- can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
- are responsible, competent, confident and creative users of information and communication technology.
Our values through computing
We strive to embed our values in all areas of school life, promoting them as a guide for flourishing in life and learning.
As computer experts, we:
- Show kindness through keeping ourselves and others safe online through the safe and correct use of online resources and programs.
- Represent our honesty and truth when we are online.
- Allow ourselves to be curious in the advancements in technology and persevere as we learn how to utilise this in our own lives.
- Celebrate advancements in technology and how we can utilise this in our own lives.
- ·Serve our school by showing all our values during our use of technologies and programs.
Through our computing curriculum, we wish for every child to develop a good understanding of the key programming concepts:
- Sequencing
- Repetition
- Selection
- Procedures
- Variables
By acquiring skills and knowledge in computing, we strive for every child to confidently and independently think of an idea and bring this to life through the use of different programs and/or applications. We believe that computing provides a platform for children to celebrate their progress and achievements across all areas of their learning.
Year 3
| Autumn | Spring | Sumer |
|---|---|---|
|
Online Safety The rules of social media Sharing information Beliefs, opinions or facts?
Information Technology- Word processing. Use of Microsoft Word to present information. |
Programming Using loops Making and animation and programming a game.
Computer systems and Networks- Networking Recognise what a network is and its purpose Identify key components of a network
|
Computer systems and Networks – Journey inside of a computer Computer memory. Inputs and outputs and dismantling a tablet.
Data handling Using Microsoft 365, comparing and handling data. |
Year 4
| Autumn | Spring | Summer |
|---|---|---|
|
Online Safety Safe use of the internet. Fact opinion or belief? What is a bot?
Information Technology- Microsoft PowerPoint. Use of Microsoft PowerPoint to present media to engage an audience. |
Programming- Coding Using the programme Scratch- coding and debugging.
Programming – computational thinking Decomposition. Abstraction and pattern recognition and algorithm design. |
Data handling- Investigations Investigation Data collection Processing and comparison.
Skills showcase- HTML Exploring the HTML on a web page. Remixing existing code. Translating HTML into text and images.
|
Year 5
| Autumn | Spring | Summer |
|---|---|---|
|
Online Safety Our protection, communication and reputation online. Our online health.
Data handling- The Mars Rover 1 The use of binary code and computer architecture.
|
Programming- Music Writing algorithms and using loops in programming.
Computer systems and networks- Search engines Using search engines and identifying inaccurate information.
|
Creating Media- Stop motion Stop motion design, decomposition and creation.
Information Technology- Website design Website design- the creation of a website homepage and subpages as well as clickable links to new pages, called hyperlinks. |
Year 6
| Autumn | Spring | Summer |
|---|---|---|
|
Online Safety Life online Creating a positive online reputation. The protection of passwords.
Data Handing- Big Data Barcodes. Transmitting and transporting data.
|
Computer systems and Networks – Bletchley Park Coding Protecting our details from hacking incidents.
Programming- Introduction to Python Using nested loops and coding within the Python program
|
Computing systems and Networks: Exploring AI Explain what AI is and its basic function Identify how AI understands and processes text and image prompts. Explain key ethical considerations of AI.
Skills showcase: Inventing a product Evaluate code Debug programs and make them more efficient Use of CAD software. |
Subject Leader: Mrs Harvey